If the attack were to hit, the hammer would unleash a thunderclap, audible up to 300 feet. The hammer has 5 charges, and being attuned to it lets you expend 1 charge to make a ranged weapon attack with it, hurling it like it had the thrown property with a normal range of 20 and a long range of 60 feet. Rolling a 20 on an attack roll made with the weapon against a giant forces it to make a DC 17 Constitution save, succeeding or dying The attunement will end if one of those items is taken off.īeing attuned to this weapon and holding it increases your Strength score by 4, which can exceed 20 but not 30. ![]() Giant’s Bane (Requiring Attunement) – A Belt of Giant Strength (any type) and Gauntlets of Ogre Power must be worn to attune to this weapon. Gain a +1 bonus to damage and attack rolls made using this weapon. However, since it works well with Dexterity, has Finesse, and can make opportunity attacks, it might even be better in certain circumstances. Unfortunately, it doesn’t deal as much damage as a crossbow or a bow. It functions well in melee and at range, and it allows you to have something in your off-hand if you don’t want a shield. ![]() If you’re not a Battlesmith, you’ll most likely use a Dagger. ![]() Properties: Finesse, Light, Thrown (20/60) It also provides you with a much-needed AC bonus. Not only will this do better damage than your Cantrips for the early game, but it opens up possibilities to use ranged weapons for damage and spells for utility. Hand Crossbows are best when paired with the Repeating Short infusion and picking up a shield. Properties: Ammunition, Range (30/120), Light, Loading While it isn’t the most powerful weapon, it certainly finds a spot in an Artificer’s wide array of interesting playthings! 12. You must roll and look at the table to determine your form.Ī Polymorph Blade fits the flavor of a mad scientist Artificer, obsessed with transforming his “test subjects” and understanding the power this weapon holds. Unless the curse is broken by the Remove Curse spell or other magic, you become unwilling to part with the weapon.Īttacking a creature with the weapon and rolling a 1 on the attack roll means you will suffer the effect of a Polymorph spell for 1 hour. d20Ī creature will be immune to this effect if it is immune to the weapon’s damage type, if it’s a shapechanger, or if it has legendary actions.Ĭurse – The weapon is cursed, and attuning to it also curses you. You must then roll a d20 and see the table below to determine the form the creature is transformed into. Rarity – Very Rare (requiring attunement)Īttack a creature with this weapon, and rolling a 20 on the attack roll forces the creature to make a DC 15 Wisdom save, suffering the attack’s normal effects as well.įailing the save means the creature will suffer the effects of a Polymorph spell. Unfortunately, it won’t work with the Repeating Short infusion, but it still deals more damage than your Cantrips if you meet the Dexterity requirement. If you have 16 Dexterity and the Hand Crossbow doesn’t work for your character’s flavor, take the Light Crossbow. Properties: Ammunition, Range (80/320), Loading, Two-handed Its damage will also be lower than most of your Cantrips, so it’ll be better to take a crossbow unless you’re not looking to only go ranged. Slings are your worst ranged option on this list, doing less damage than all the others, but they can serve as a backup for an Artificer who is going melee, as it is easy to take out and weighs nothing.īesides that, its flavor can work, but only if you try to make it work. Artificer Weapon Proficiencyīest Weapons for the Artificer in 5e 15. In the case of Artificers, their backstories and playstyles mainly include bows, crossbows, firearms, tools, magical staffs, and certain melee weapons.Īrtificers don’t have many subclasses, but those they do have open the doors to all sorts of interesting playstyles that they wouldn’t normally be able to adopt. However, some weapons stand out above the rest, fitting an adventurer’s background, build, flavor and simply giving more useful stats to that character. ![]() The world of D&D lets adventurers pick and choose between various ranged and melee weapons.
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